![]() ![]() Summoning doesn't really scale off any attributes other than Summoning skill points and level, so you'll probably want to max that first. For example you can have a Hydro/Aero/Summoning mage pretty easily. Within each main attribute though, there's a lot of room for "multiclassing" with your skills if they work together. If I don't need any of those "secondary" attributes the 2nd point goes to the damage attribute as well. You don't really need much Con it's usually better to just get better armor. Wits is good if you're wanting Crits (remember mages can crit if they have the Savage Sortilege talent), and its good to have at least 1 character have Wits as it helps you find hidden stuff. ![]() Memory you just put points in "as needed". I always put 1 point in my main damage stat and the other I get to decide. You can also drop a couple of points in, say, Str on an otherwise Int-focused mage if you just want to qualify for Str-based armor, but beyond that it's not really worth splitting, unless you don't mind your damage being subpar.Įach level up you get 2 attribute points to spend. You CAN split between two but you will feel the difference. Let me start with the attributes - you really want to focus on one of either Str, Fin, or Int. In general it can work depending on the school and your specific build you invest first in summonings and then mostly in hydro if you want healing and utility or mostly in aero If you want more damage. So for the example your wrote I'd say you want to get to 10 summonings almost as fast as possible (you can take some lvls in other things from time to time) and after you get to 10 summonings just take the minimum requirements in aero if you're in it for the utility and then you can get more healing from hydro or invest more in aero for more damage without really loosing on hydro damage but loosing healing instead. More specifically though for efficiency it really depends on the class, for example begginers might not know that Necro doesn't scale the damage of your Necro spells, the damage of Necro spells scales with all other physical damage through warfare so taking the minimal levels in Necro to meet the lvl requirements for your spells works great in a physical build, but pyro spells rely more on pyro for actual damage, on the other hand, both pyro and aero have buffs and utility that doesn't require hight intelligence or high levels in them. In general classic difficulty allows you to be more creative with your character builds without risking being useless, I finished classic runs even with builds that are considered bad. ![]() Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview ![]()
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